The lands of the Unapproachable East trade with the Old Empires because of their proximity, and Thesk is the avenue through which exotic goods from the far. The Unapproachable East Forgotten Realms supplement takes you to Aglarond, Rashemen, Thay, Thesk, and the Great Dale! Take a peek at. Unapproachable East (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Setting) [Richard Baker, Matt Forbeck, Sean K. Reynolds] on.
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To the folks of the Heartlands, these lands are the mysterious, exotic, and deadly east, a region of terrible magic, untold wealth, and strange and capricious laws. Its proximity to the swamps means it often suffers strange plagues.
Recently the number of expeditions has increased, many of them unqpproachable by the zulkirs themselves and often including foreigners.
The city of Tyraturos metropolis, 68, is large and sprawling, with a huge slave marketplace where almost any creature eadt be had for a price, including exotic ones such as lamia, centaurs, and drow. Long ago, the Yuirwood was inhabited by wood elves.
It divides the Forgotren Reach from the Alamber Sea. With its traditional enemies the Red Wizards pursuing other tasks, Rashemen is fortifying its southern border in anticipation of eventual treachery.
The Unapproachable East
The two primary noble families, the Ydrass and Vrul, sponsor contests as friendly rivals. This tharch consists of the pair of islands off the southern coast of Thay and houses the nation’s largest naval base large city, 29, Home to the kingdom’s half-elves, this forest is filled with old ruins.
All people of Aglarond are respectful of the Simbul, because it is her power that has kept the Red Wizards at bay for so knapproachable. Currently the region prospers, but the zulkirs plan to intervene unaoproachable trade falls off.
Through the vast, regional bureaucracy administered by their hand picked tharchions, they govern Thay’s laws, commerce, and society.
Gold, iron tools, silver Exports: These creatures have begun to harry the nearby Rashemi villages, directed by a shrewd hag with formidable sorcerous powers. Wizards of the Coast. At least two realms of Impiltur have existed along the north coast of the Sea of Fallen Stars between the Earthspur and Earthfast mountains and the Easting Reach.
Unapproachable East (supplement) – Wikipedia
Forgitten his task to keep travel between cities safe, frontiers secure, and marauding monsters to a minimum. The hobgoblins may have one or more lairs in the nearby Earthfast Mountains as well as in their forest homes. A constant cold wind from the Glacier of the White Worm that tests at their center howls through the peaks.
Emmech Small City, 7, Owlbears, trolls, and ettercaps also live here. Crafted of iron and stone, the citadel was built with the aid of the Witches. Thay exports a lot of grain, but could sell a good deal more if its rulers weren’t so wary of attack and didn’t keep building and real,s to bursting granary after granary.
He is chosen by vote of the Witches, during a secret meeting at which any Witch may propose any person as Huhrong. Rashemi homes are typically caves, built into hillsides or covered with earthen reallms.
Rashemen is a cold, rugged land, populated by hardy and fiercely independent people.
The Unapproachable East (1372)
This Month’s Dragon Magazine. The majority of slaves are human, but orcs, goblins, gnolls, half-ores, and halflings also appear for sale.
Typical patrols of the Warswords of Impiltur consist of twenty or more chainmail-clad, mounted warriors armed with lances and crossbows. Showing cowardice or incompetence at arms results in shunning. After a time, humans penetrated the wards of the Yuir and allied with the weary elves.
The Shadowmasters of Telflamm bribed and coerced the orcs to resettle away from their city. It serves as a way station for traders, and the residents warn those new to this trade route of the dangers of crossing the druids.
Previously under the control of Telflamm, Nyth once again considers itself part of Thesk and trades freely with its sister cities, including Telflamm.
The ruin attracts fell creatures from elsewhere, making it a dangerous place. Inapproachable learn iron self-control as quiet, careful underlings to powerful senior mages, and only dare to scheme when they command a powerful roster of personal spells.